Aberrant Flow
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A long time ago, in ancient China, the dead rose from their graves...
A small submission for The "Anomalous Entity" Jam, re-interpreting necromorphs/The Thing in a Wuxia/Xuanhuan setting.
Gameplay inspired by "Punch-Out", "Dead Space" and "Fear & Hunger".
Assets used:
- Fonts
- "Mandarian Food" by 538Fonts
- "Korean Calligraphy" by hijoju
- "A Astaga Dragon" by wepfont
- "Japan" by Allen R. Walden
- "Finger Paint" by Carrois Apostrophe
- Shaders
- "Kuwahara Shader" by PeterEve
- "2D Water distortion" effect by zeludtnecniv
- Stock photos
- "Oyster mushroom (Pleurotus ostreatus) mycelium growing in a petri dish on coffee grounds" by Tobi Kellner
- "Fungus Growing on a Tree Trunk" by Julia Filirovska
- "Silhouette of loving couple resting on narrow street" by Trần Long
- "Naxi Stone Village" by Rod Waddington
- "Chi Lin Nunnery with Bonsai Trees" by king Ho
- "Empty Building during Daytime" by Pixabay
- "Scenery with Old Tree" by Antonio Prado
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | ApeHardware |
Genre | Action |
Made with | Blender, Godot, GIMP |
Tags | 2D, Atmospheric, Experimental, Fast-Paced, Hand-drawn, Horror, prerendered, Short, Surreal, wuxia |
Average session | About a half-hour |
Languages | English, Spanish; Castilian |
Inputs | Keyboard, Xbox controller |
Download
Development log
- Minor bugfix99 days ago
- Post-jam improvementsAug 12, 2024
- Small updateJul 30, 2024
Comments
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I love this game! Would be nice if it had a sequel, because I think the it is too short; but the story and gameplay is overall very intriguing!
Thanks for the feedback!
I did thought of an extended version but it has the problem that it would become highly repetitive after a while. A full Steam sequel would probably need to let the player move around while keeping the limb-chopping like some sort of 2D Dead Space, and that's something I don't really have the energy or time to make at the moment.
why not you keep everything the same, but with new levels and plot twists?
btw, why not reveal more of those other 'sorcerers' that were mentioned in the game?
That's where the issue is, the combat system doesn't allow for much twists beyond adding debuffs of time limits. If this was to get extended to a 2-hour game, it would become incredibly repetitive after a while. As for the "sorcerers" and the monsters, they already have a story in the sense they are a metaphor for a (SPOILERS, and generally unpleasant stuff) real thing.
Está bastante entretenido, al inicio no entendí una pinga los controles, pero se acostumbra uno rápido.
Pretty good yes indeed!
Es lo que tienen los juegos para jams, no hay tiempo para tutoriales bonitos o niveles adicionales. Pero si luego se entiende, supongo que algo hice bien.
Yo quedo a la espera de a ver si alguien se entera de todo el lore oculto del juego.