Devlog 3 - Gone gold
Pseudo-Haunting » Devlog
It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, so I’ll just say it involves the only thing scarier than a good monster design: an invisible monster.
So, what now?
Testing, duh.
So far I managed to play the whole thing with minimal issues. I plan to see if I can gather a small amount of playtesters and release the full game this April.
Miscellaneous changes:
- Doors now have a slight glow effect so they are easier to see.
- Interactable buttons are now white instead of black so they are easier to see.
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Pseudo-Haunting
Fend off spirits by ripping your spirit off your body.
Status | Released |
Author | ApeHardware |
Genre | Adventure, Puzzle |
Tags | 3D, Experimental, Horror, Psychological Horror, Retro, Story Rich, Surreal, Survival Horror, Third Person |
Languages | English, Spanish; Castilian |
Accessibility | Subtitles |
More posts
- Ending 2 bugfixJul 12, 2024
- Minor updateJul 10, 2024
- Minor updateMay 29, 2024
- Quick bugfixMay 28, 2024
- "Main menu disabled" bug fixedApr 06, 2024
- Game releasedApr 05, 2024
- 05 / 04 / 2024Mar 30, 2024
- Devlog 2Feb 24, 2024
- Devlog 1 - This used to be a laboratoryJan 05, 2024
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