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Devlog
Pseudo-Haunting
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Devlog
"Main menu disabled" bug fixed
April 06, 2024
by
ApeHardware
3
Fixed a bug that disabled the main menu if you pressed "Enter" too early...
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Game released
April 05, 2024
by
ApeHardware
4
Do you believe in ghosts? It’s been 6 months of figuring out how 3D works and facing the overwhelming dread that civilization might collapse before I finish this game, but it’s done. Making a retr...
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05 / 04 / 2024
March 30, 2024
by
ApeHardware
2
Imminent haunting. It’s time. The game is done and tested, only minor improvements are left. I decided on Friday 5 for a release date so I can respond to bug reports or questions about puzzles durin...
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Devlog 3 - Gone gold
March 21, 2024
by
ApeHardware
3
It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapt...
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Devlog 2
February 24, 2024
by
ApeHardware
2
Hey, look behind you. Obvious spoiler warning for the gameplay! Personal space please So for the last devlog we had a bunch of separate levels, each set messing with a separate mechanic. Now the logic...
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Devlog 1 - This used to be a laboratory
January 05, 2024
by
ApeHardware
3
So it’s been a while. Turns out making a classic survival horror takes time even if the backgrounds are close to minimalistic. Gamedev is a prison, and I have Stockholm Syndrome. Former laboratory T...
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Bugfix demo update
November 07, 2023
by
ApeHardware
2
Fixed a bug that made the keypad puzzle un-exitable...
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Minor demo update
November 06, 2023
by
ApeHardware
2
Fixed a bug that made some enemy bullets phase through the player’s real body even if they touched it. Reworked the pause menu. Added the option to disable the dither effect...
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Demo 2.0 out now
October 31, 2023
by
ApeHardware
1
Changed the graphic’s distortion effects to be higher when on real body and lighter when on ghost body. Modified the protagonist’s walking animations. Modified the protagonist’s walking speed to...
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