A downloadable game for Windows and Linux

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There's a strange town on the outskirts.

They say that something beyond belief happens there.

They say that almost every person that goes there does not return.

They say that the few ones who manage to return never speak about what they saw.

They also say that an entity from another world hides in the sewers, but that's irrelevant to this story.

They say the sort of things that make you too curious about unknown dangers even when the rational part of your brain tells you not to. In several languages. With a megaphone.

The town they speak about is in front of you. Will you live to tell the tale?

Wait, wait, wait, weren’t we here before?


Badcome back.

Until it’s Undone, the anti-point-and-click in which you unmake puzzles by typing, has returned, weirder than ever. It’s a short ride, but one that will stick with you like a limpet made of wonder and confusion.

  • Complete graphic overhaul with sprites created from home-taken pictures, plus a few stock images and doodles.
  • New minigame sections centered around twisting popular game mechanics into something almost unrecognizable.
  • Expanded soundtrack.
  • A few alternative puzzle solutions.
  • Plenty of optimizations.
  • 85% more body horror.
  • Even more sarcasm.
  • A giant spider (kinda).

It’s time to go back to the lost town, one last time.


StatusReleased
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorApeHardware
GenreAdventure, Visual Novel
TagsDark, Dark Humor, Experimental, Horror, minigames, psychedelic, Short, Surreal, Typing
LinksSteam

Purchase

Get this game and 2 more for $10.00 USD
View bundle
Buy Now$1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

UIU_U_Windows.zip 396 MB
UIU_U_Linux.zip 397 MB

Development log

Comments

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just wondering, is there really anything i could type at the top of tower (the star part) or is it just the same plot?

(+1)

Not really, the command box is available there just to scare you since no option works.

lolll thanks for clarifying

ahhhhh finally reach the end (i guess my keyboard is on fire

(5 edits)

I love sound and visuals, but it's really hard to progress. Maybe it's b/c I'm a non-native speaker, but imo there should be repeated clues about your possible actions. I just stand in front of a stone door. I've (talked) with an eyeless guy, but I can't open, push, walk, continue, step, watch, look, exit. Well, "exit" worked, but not in the way intended. And since I'm quite at the beginning, I figure kind of problem will arise at many more places.

Edit, okay, I found out what to do, but I don't really understand why I was supposed to do that. It's all a bit obscure.

Edit: Yeah, it's too hard for me. Gave up on hide and seek. I got it, but it's hard and so tedious to retry ... In general, the more you force the player to repeat over and over again, the more it should be a fluid/immersive experience, not something which includes 10 seconds of waiting before you have like 3 seconds to react (and fail, and lose all the progress).

(1 edit)

hahha i'm still stuck at the graveyard part (no idea what to type after you talk to the stranger 

edit: figured it out lol

And any idea why we were supposed to do what we did?

nope, since i saw that's the "gate" to the graveyard, i just guessed there're two ways to deal with a "gate" lol

Just released a command list update, hopefully it makes things easier. For the hide and seek minigame, keep in mind they change positions when the light goes out. You have to remember their previous positions and check the place while the lights are on to see if anyone is missing.

(2 edits)

Nice idea!

Regarding the hide and seek: I know, but it's still really little time. Esp. if you have to waste precious sends to (turn) around. Which by itself wouldn't be that bad if you wouldn't be reset to the start again, meaning waiting, waiting, waiting again, with some short interruptions to screw up. Maybe my brain is just too slow and others will do better. But I wished the challenge would be the same but the repetitions in case of a failure less tedious.

wow really looking forward to play this!