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loved the atmosphere and how surreal it was. I really really enjoyed your game, would love to play more games like this! Quality content!


Unfortunately I wasn't able to finish the game, when I got to the second minigame in which you have to move around on the grid and remember the path, once I completed the minigame nothing happens, the grid disappears and no text comes up to continue the story.


Still loved the experience and I hope you understand a technical glitch still did not diminish my experience :)

That's odd, I don't remember that glitch ever happening before. I'll look into it, but it might take some time because it's been 2 years without looking at this thing's code.

If you want more games like this, I actually released a few others with better quality on Steam.

So this was a terrific game! I enjoyed it from the start to finish and thought it was very well made and done! (Video down below if anyone wants to watch!!)

The art style was fantastic, it's very unique and very spooky and has an ait of mystery to it and it looked very clean but still gritty and dark. 

The story was interesting as well, and I think the narration was top notch. It broke the fourth wall countless times and the made me laugh a lot because it was well written and very humorous! Every line throughout the whole game seemed to be well thought out and you seemed to have put a lot of effort and thought into them and it definitely shows! It all is very funny, and really interesting to read and to get through.

The other parts are the puzzles. They were pretty good and challenging but still intuitive enough to not need any help from any guide. The only thing I had to look up was the word 'cak' I think? The one with the fish, burger, ice cream and flower, etc. I didn't know what it was and was confused for quite a while so maybe change that one word to make it easier for the player?

There are two other suggestions I do have; one being for the sneaking around parts. When you first get to that puzzle, it's difficult until the player learns the sentence cues for the commands that they have to put in and when that realisation hits, it makes sense and becomes pretty easy. The first puzzle is quite easy because it doesn't have a lot of things going in each move and the player had to listen maybe once or twice before moving on. But I felt like like the sneaking around parts were too long and this is especially the case for the alleyway one. I suggest maybe cutting down the sneaking around puzzles by a bit as it can break the player's connection with the game as they could get bored as they are trying to figure out what to do and keep dying when they are around ninety percent complete. 

And as I stated before, this is also a big issue in the later sneak parts. Though there are checkpoints as you do the puzzle, it's simply way too long and one has to take a lot of time to do every step. It took a while to understand the command cues, but even after I did, I had to listen like five times every turn and the alleyway part took me almost half an hour (I cut most of it out in the video) because I typed the wrong cue and had to start all over again and the player in the game went in a circle three times for some reason? But yeah, my suggestion for this part is to make the sneaking around parts shorter but also maybe reduce the number of times the player would have to listen per turn to make it go a little faster. I do understand you might have made it long to make it a hair raising moment and to make the players feel like they are actually sneaking around in the game, but it can break the connection with the game due to frustration or boredom because one would have to restart the whole puzzle when they are really close to ending. 

That being said, I still really enjoyed the puzzle as it was pretty unique and no other game had that kind of puzzle. So it was really fun to play it and figure out what I had to do to get through it. Well done on it!

The other suggestion would be at the very end of the game; the quiz. It was very confusing and there were no actual cues in the game to keep note of said thing so the player would have to remember later on to answer questions. I used the process of elimination to get the answers; I kept answering and just remembered which ones are right and which ones are wrong. The way the puzzle randomises the answers and the list of questions was pretty fun and that was pretty well done and interesting to see. So maybe having a sign when the player has to remember a certain something or maybe making the puzzle easier or not having it might be better? 

Adding instead an ending which would tie everything together and answer some unanswered questions would make it more wholesome and give the players that satisfied ending that they might be expecting. 

Other than that, I think it was a great game! The breaking of the fourth wall from time to time was well done, the humour was great and the universe you've crafted was really well done! You could probably use the universe and add to it in time because it has that mystery of like an SCP universe or something similar. 

The story was interesting. It didn't make a lot of sense, though that was on purpose I believe. I personally would have preferred if there were some answered questions as to why the player is there, and what they are doing in said place and what is really happening in the city, maybe not everything is answered, but some context or backstory is given that could be worked out through by playing the game. But that's just me, but it was still a very intricately crafted story and game!

The rock, paper, scissors part was very fun as well! Took a while to figure out but was pretty intuitive and well done!

Great job on it, it was a really well made game and really well executed! Great job and good luck on future projects!

Thanks for the video. Just fixed the issues with the stealth segments.

About the unanswered plot questions, the game gives clues about what it's wrong with the town in several levels, like the first encounter with the cult. There are more clues about what caused the wrong thing in the nap cutscene and in the library if you choose to read the second book. The context about the player character is told at hte ending and in the game page's description, they don't have much of a personality to be honest. They are basically another instance of the silent protagonist cliche.

I'm not sure about the game needing to tell you to remember the facts for the quiz, all you need is to pay attention to the character's dialogues. I'll consider changing this if I get more complaints about it.

Nice artwork and very unique style.   The world going backwards in a loop sort of, lol.    Spooky atmosphere also.   Admittedly I needed to use a walkthrough for some of the commands.

Thanks for the feedback. Most of the important commands are either highlighted between brackets or reused from previous levels, although they can be easy to miss. Still, I'm glad you enjoyed the game and its mood. Expect more spooky atmosphere freakshows from me in the future.

gayme?

...sorry, I don't understand your comment.

Maybe you wrote a typo accidentally, if that's the case, just ask me again.