Steam version in development


The mission is not over yet, pilot.


This game got a fairly good reception and I enjoyed making it, so making a Steam version felt like the next logical step. I currently plan to add 4 new bosses, one of which is already fully implemented.

This new version presented a small design challenge: the original game already ended on a "final exam"-type boss, so what could possibly be added now that doesn't feel like retreading old ground? Since one of the most congratulated aspects of the game was how the mechanics forced the player to consider positioning beyond "dodge bullets", the answer was to add a new mechanic that relied on positioning.



In all of the new bosses, the player can summon a blast zone by marking a position that is already occupied by a sigil. This blast is used to clear "blackened" hazards, which tend to come in large numbers.



The game will still be free, but it will have a little bonus to help my other Steam releases: if Sayonara Sigil Sentry 2.0 detects the savefiles of some of my previous games, it will unlock alternate color palettes.


For example, this is the game with the Odiumfloreo palette:



And this is the game with the Pseudo-Haunting palette:



I can't give a release date yet, but I probably won't take very long (future me will regret writing this).

Get Sayonara Sigil Sentry

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