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Devlog
Submission to The Never-Ending Game Jam
Submission to Boss Rush Jam 2025
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Sayonara Sigil Sentry
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Devlog
New color palettes
May 22, 2025
by
ApeHardware
2
Added 2 new color palettes for free jam projects made after the game. T: (M, E, A) : an apolitical coordinate-determined turn-based rpg about decolonising the Sakha Republic with shamanism and abstrac...
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Minor update
May 04, 2025
by
ApeHardware
3
Fixed a small mistake in the Galician translation...
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Small bugfix
April 29, 2025
by
ApeHardware
5
Fixed a bug that caused the player to move left if they tried backing into a wall during the final level...
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French and Galician translations now available.
April 21, 2025
by
ApeHardware
4
"Sayonara Sigil Sentry" can now be played in French and Galician. Both languages can be selected in the opcions menu. Huge thanks to Aurélien Folley for handling the French translation...
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Minor improvements
March 27, 2025
by
ApeHardware
6
Added D-Pad support for movement controls. (Hopefully) Fixed the palette menu not unlocking earlier games. Changed the trigger warning text to make clear that the game mentions generative AI, but does...
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Steam version released.
March 26, 2025
by
ApeHardware
4
The Steam version has been released, both here and on its namesake. 4 new bosses, extended lore and alternate color palettes await you. And it's still free...
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Steam page is up!
March 10, 2025
by
ApeHardware
5
4 new bosses, more lore, more insanity. Coming march 26. Be prepared, pilot...
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Steam version in development
February 23, 2025
by
ApeHardware
5
The mission is not over yet, pilot. This game got a fairly good reception and I enjoyed making it, so making a Steam version felt like the next logical step. I currently plan to add 4 new bosses, one...
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Post-jam update
February 10, 2025
by
ApeHardware
4
Removed the "mark first point to complete the sigil" mechanic. Added tutorial level. Minor changes to cutscene texts to add extra bits of lore. Added new cutscene. (Hopefully) fixed the 2nd boss crash...
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